Thursday, March 28, 2024

Halo Infinite also to blame for the loss of players? [Update]


Original: Battlefield 2042 is not going well: the game has its problems and players are running away from the title. Word should have got around by now, as most of the coverage is about which tree is burning in the Battlefield universe today. And now industry guru Tom Henderson is igniting a new one: According to him, the management at EA is also blaming the failure of Battlefield 2042 on the release of Halo Infinite.

Chief Studios Officer Laura Miele reportedly told staff that the poor performance of Battlefield 2042 also due to the “surprise” release of Halo Infinite’s multiplayer mode. As soon as the title was published by 343 Industries, the players would have made their way to new shores. And Halo Infinite is doing reasonably well in the already saturated online shooter market.

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“Following the launch of the game, DICE released the Day 0 and Day 1 patches to further reduce the error rate,” said Henderson. “Following this, Miele went on to say that the launch of Battlefield 2042 and the patches meant ‘the game was stable’ and ‘initial critical reactions were good’. However, according to EA, things took a turn, and that turn was the Surprise release of Halo Infinite multiplayer.”

“According to Miele, the comparison between the two games was unfavorable because Halo Infinite was a very polished title, while Battlefield 2042 contained bugs and wasn’t as polished.”

Whether the statements really took place can of course hardly be evaluated from the outside. That Halo Infinite ultimately absorbed Battlefield 2042 players is also conclusive. The fact that the players were first and foremost willing to look elsewhere quite quickly is probably due to the fact that the EA shooter didn’t cut the best figure when it was released.

Source: XFire


updated: Electronic Arts apparently felt compelled to contradict the representation. “These stories do not properly reflect the discussion and context, which was an in-depth and very humble internal conversation about the recent launch of Battlefield,” said John Reseburg, EA’s vice president of communications, in a statement PC gamers. “It was about important insights and actions we are taking, not blaming external factors.”

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